Her hair has customization and she also comes with ear bones (though I already made that a standard so I will stop mentioning it). Remember you can use vanilla hairs with all girls so far given that you modify the bone cf_J_ScalpLength_S with ABMX’s advanced window, along with all the other bones in the included CustomBonesList.txt. Make sure your ABMX is 4.1 minimum, as it introduced position/rotation modifying for bones! I used it to fix her eyes rotations. Hopefully I can apply this for the rest of these girls. I also baked a normal map from a somewhat retopo’d, subdivided and somewhat resculpted face for her, so the low poly nature of the mesh wasn’t so obvious, the original normal map didn’t help with, well, anything. So for this girl I decided to completely drop the original color texture for the face and remake it myself in Substance Painter by eye, looking at one of the vanilla base color textures as reference. Also the diffuse map has a lot of shading on it. VV models, like LR ones, have almost flat normal maps, so faces rely a lot on the model’s face normals, and for this one in particular, some parts were painfully obvious. Password: 6vRsNqpUzKyN4n8x Additional Comments:
Load any of the included cards wherever you want. Install:ĭrop the contents of the 7z into your HS2 install folder. If you want SSS: See this guide if you don’t know what to do with SSS textures. Please read the frequently asked questions page.